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The concept of Josh’s World, a children's computer game, evolved
from several different sources. The real world Joshua in the game
is the six year old version of the one year old boy I cared for
ten months while his mother, Michelle Blackmon, an actress, performed
at the Oregon Shakespeare Festival in 1996. Being a single mother
in the performing arts required many hours away from her child.
Hence, I became Joshua’s other Mama.
Talking to my husband one afternoon after Joshua had left with
his mother for Seattle, we were reminiscing about our time with
Joshua and missing him terribly. Having raised a daughter who was
now a teenager, Joshua had brought us back to those magic years
of the young child.
My husband, who had his own computer company and had worked in
the computer gaming world, was at the time offering a practicum
to college students in multimedia production. He mused about producing
an interactive CD-ROM game for young children, but he wanted it
to be unique, capturing the wonder and curiosity of the young child.
I had been a computer teacher in an elementary school and I knew
what piqued children's interest. It definitely wasn't the “drill
and practice” software that flooded the market at the time. The
kind of software that interested them were open ended games encouraging
them to become actors rather than reactors.
For the young child play is imperative. Being a pre-school teacher
before starting a family, I observed their play. Games were a big
part of their play. I discovered that games helped a child learn
in a wonderful effective manner. For when a child sits down and
plays a well-designed and interesting game, the child relaxes and
concentrates at the same time. He or she relaxes because the game
is entertaining and concentrates because the game is challenging.
A child who simultaneously relaxes and concentrates is in a perfect
frame of mind for learning.
We both agreed that we wanted to create a magical 3D world for
these little people where they could explore different environments
and at the same time offer options to those children who preferred
to play games.
At the time, an associate of my husband's, a 3D artist who was
between projects, expressed interest in our project. My husband
asked him if he'd like to create an environment for the young child.
He came up with the first few huts which would later become part
of Josh’s World.
Then along came Bart Platt and Kelly Rossi who worked two terms
together designing what was to become in the final production the
night side of Josh’s World. Bart continued working on Josh’s World
through his senior year coming up with a complete game design. What
we needed now was a programmer.
Enter Larry Vaughn, a 3D artist and programmer, who had worked
with my husband as a practicum student a few years back. After leaving
college he was hired by a major gaming company and had worked on
several titles. At the time, he was between jobs and looking for
a project he could sink his teeth into.
With the collaboration of these two talented young men, my husband
and myself, young Joshua and his mother, and all those other practicum
students who learned multimedia production while building on our
dream, we came up with what is now “Josh’s World.”
While filming Joshua in Seattle, his mother, who has done a lot
of film work and theatre commented on how smoothly everything was
coming together. “I guess this was meant to be,” she said with a
grand smile.
She was right. Welcome to Josh’s World, an African American children's computer
game!
Best personal regards,
Robin Murphy
Chief Executive Officer
Microcomputer Resources, Inc.
P.O. Box 267
Yachats, Oregon 97498
Tel: (541) 547-5418
E-Mail: robin55@peak.org
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